.X,Y ORIGIN OF FIRST PICTURE: 33,33
[Give the origin of the coordinate system you want to do
your rotations in (subtracted from the input coordinates)
(OO).]
.X,Y OFFSET IN SECOND PICTURE: 17,17
[Will be subtracted from the results after rotation and
squeezing (OFF2) ]
.X,Y ORIGIN OF SECOND PICTURE: 65,65
[Will be added to the result (ON).]
.X,Y MULTIPLIER (SQUEEZE): 0.5,1
[Squeezes or stretches the vector in x and y direction
independently (used in (SQE)).]
.ANGLE PHI OF SQUEEZE COORD.SYST: 10.4
[Give angle between the original coordinate syst. and the
one in which the vector is to be squeezed (used in (D)).]
.BACK ROTATION (DEFAULT=PHI): 0
[Turns the vector back by the given angle (used in
NOTES
ROUT=ON-OFF2+STR*(D(-1))*(SQE)*(D)*(RIN+OFF1-OO)
. . . . . ^ STEP1 ^
. . . . ^ STEP2 ^
. . . ^ STEP3 ^
. . ^ STEP4 ^
. ^ STEP5 ^
< STEP6 >
VECTORS:
RIN INPUT VECTOR (REGISTER 1 AND 2)
OFF1 OFFSET OF INPUT VECTOR
OO ORIGIN OF INPUT COORDINATE SYSTEM
ON ORIGIN OF OUTPUT COORDINATE SYSTEM
OFF2 OFFSET OF OUTPUT VECTOR
MATRICES:
(D) FIRST ROTATION (BY PHI)
(D(-1))SECOND ROTATION (BY -PHI2)
(SQE) MATRIX TO SQUEEZE (OR STRETCH)
SCALARS:
STR STRETCH (OR SQUEEZE) -FACTOR
2. Not Distributed!